Perfectly centered break of a perfectly aligned pool ball rack
physics-simulationnumerical-methodsbilliardscontact-mechanics
Abstraction: Numerical billiards break simulation using Hertz contact mechanics
Key points:
- Simulated in Mathematica using ODE model with Hertz contact force: F = 10^11 * (2-d)^(3/2) when d < 2
- Entire collision completes in first 0.2 ms; balls overlap by no more than 0.025% of radius
- Back corner balls (11 and 15) shoot out at more than half the original cue ball speed (5.60 units/sec from 10)
- Ball 5 (center of back row) moves at only ~2% of initial cue speed; kinetic energy is conserved (sum of squared speeds = 100)
- System is a "sonic vacuum" (Nesterenko's term): speed of sound vanishes because Hertzian effective spring constant is zero at contact, causing supersonic shocks instead of ordinary sound waves
- Result depends on force-law exponent; linear (Hooke) and higher-power "stiff" laws produce noticeably different break patterns
Connections: Mathematica · Physics Simulation · Numerical Methods · Contact Mechanics