real-time rendering
- H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting
- LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering
- LinPrim: Linear Primitives for Differentiable Volumetric Rendering
- ReCon-GS: Continuum-Preserved Guassian Streaming for Fast and Compact Reconstruction of Dynamic Scenes