scene reconstruction
- EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting
- Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos
- Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting
- MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild
- Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion
- PlayerOne: Egocentric World Simulator
- VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold