ROGR: Relightable 3D Objects using Generative Relighting

Matthias Niessner (Technical University of Munich) · Jiapeng Tang (Technische Universität München) · Matthew Levine (Google) · Dor Verbin (Google) · Stephan Garbin (Google) · Ricardo Martin Brualla (Google) · Pratul Srinivasan (Google Research) · Philipp Henzler (Google)
dual-branch architectureenvironment mapsfeed-forward relightinggenerative relighting modellight transport simulationlighting effectslighting-conditioned neural radiance fieldper-illumination optimizationreal-world object capturesrelightable 3d modelrogrspecularitiesstanford-orb datasettensoir dataset

We introduce ROGR, a novel approach that reconstructs a relightable 3D model of an object captured from multiple views, driven by a generative relighting model that simulates the effects of placing the object under novel environment illuminations. Our method samples the appearance of the object under multiple lighting environments, creating a dataset that is used to train a lighting-conditioned Neural Radiance Field (NeRF) that outputs the object's appearance under any input environmental lighting. The lighting-conditioned NeRF uses a novel dual-branch architecture to encode the general lighting effects and specularities separately. The optimized lighting-conditioned NeRF enables efficient feed-forward relighting under arbitrary environment maps without requiring per-illumination optimization or light transport simulation. We evaluate our approach on the established TensoIR and Stanford-ORB datasets, where it improves upon the state-of-the-art on most metrics, and showcase our approach on real-world object captures.