GLVD: Guided Learned Vertex Descent

Pol Caselles RIco (Universidad Politécnica de Cataluña / Crisalix S.A.) · Francesc Moreno-Noguer (Amazon)
3d keypoints3d morphable modelscomputational efficiencydense 3d supervisionexpressive geometrygeometry reconstructionglobal structural guidanceinference timelearned vertex descentmesh verticesmulti-view scenariosneural field optimizationoptimization-based approachesrelative spatial encodingsingle-view settings

Existing 3D face modeling methods usually depend on 3D Morphable Models, which inherently constrain the representation capacity to fixed shape priors. Optimization-based approaches offer high-quality reconstructions but tend to be computationally expensive. In this work, we introduce GLVD, a hybrid method for 3D face reconstruction from few-shot images that extends Learned Vertex Descent (LVD) by integrating per-vertex neural field optimization with global structural guidance from dynamically predicted 3D keypoints. By incorporating relative spatial encoding, GLVD iteratively refines mesh vertices without requiring dense 3D supervision. This enables expressive and adaptable geometry reconstruction while maintaining computational efficiency. GLVD achieves state-of-the-art performance in single-view settings and remains highly competitive in multi-view scenarios, all while substantially reducing inference time.