DGH: Dynamic Gaussian Hair

Ziyan Wang (Facebook) · Junying Wang (University of Southern California) · Yuanlu Xu (Meta Reality Labs Research) · Edith Tretschk (Meta) · Anastasia Ianina (Meta) · Aljaz Bozic (Technical University of Munich) · Ulrich Neumann (USC) · Tony Tung (Meta)
3d gaussian representationanimatable hairappearance learningcoarse-to-fine modeldata-driven approachdifferentiable renderingdigital human modelingdynamic hairgradient-based learninghair dynamicshigh-fidelity avatarphotorealisticsimulation-based pipelinesstrand-guided optimizationtemporally coherent

The creation of photorealistic dynamic hair remains a major challenge in digital human modeling because of the complex motions, occlusions, and light scattering. Existing methods often resort to static capture and physics-based models that do not scale as they require manual parameter fine-tuning to handle the diversity of hairstyles and motions, and heavy computation to obtain high-quality appearance. In this paper, we present Dynamic Gaussian Hair (DGH), a novel framework that efficiently learns hair dynamics and appearance. We propose: (1) a coarse-to-fine model that learns temporally coherent hair motion dynamics across diverse hairstyles; (2) a strand-guided optimization module that learns a dynamic 3D Gaussian representation for hair appearance with support for differentiable rendering, enabling gradient-based learning of view-consistent appearance under motion. Unlike prior simulation-based pipelines, our approach is fully data-driven, scales with training data, and generalizes across various hairstyles and head motion sequences. Additionally, DGH can be seamlessly integrated into a 3D Gaussian avatar framework, enabling realistic, animatable hair for high-fidelity avatar representation. DGH achieves promising geometry and appearance results, providing a scalable, data-driven alternative to physics-based simulation and rendering.