Heterogeneous Adversarial Play in Interactive Environments

Yixin Zhu (Peking University) · Xinyi Yang (University of Macau) · Manjie Xu (Peking University) · Jiayu Zhan · Wei Liang (Beijing Institute of Technology) · Chi Zhang (Westlake University)
adversarial automatic curriculum learningasymmetric instructional frameworksautonomous skill acquisitionbidirectional feedback systemheterogeneous adversarial playlearning efficacyminimax optimizationmulti-task learning domainsoperationalizing pedagogical mechanismsperformance parityproblem-solving learnerself-playsota baselinestask complexity recalibrationtask-generating instructorteacher-student interactions

Self-play constitutes a fundamental paradigm for autonomous skill acquisition, whereby agents iteratively enhance their capabilities through self-directed environmental exploration. Conventional self-play frameworks exploit agent symmetry within zero-sum competitive settings, yet this approach proves inadequate for open-ended learning scenarios characterized by inherent asymmetry. Human pedagogical systems exemplify asymmetric instructional frameworks wherein educators systematically construct challenges calibrated to individual learners' developmental trajectories. The principal challenge resides in operationalizing these asymmetric, adaptive pedagogical mechanisms within artificial systems capable of autonomously synthesizing appropriate curricula without predetermined task hierarchies. Here we present Heterogeneous Adversarial Play (HAP), an adversarial Automatic Curriculum Learning framework that formalizes teacher-student interactions as a minimax optimization wherein task-generating instructor and problem-solving learner co-evolve through adversarial dynamics. In contrast to prevailing automatic curriculum learning methodologies that employ static curricula or unidirectional task selection mechanisms, HAP establishes a bidirectional feedback system wherein instructors continuously recalibrate task complexity in response to real-time learner performance metrics. Experimental validation across multi-task learning domains demonstrates that our framework achieves performance parity with SOTA baselines while generating curricula that enhance learning efficacy in both artificial agents and human subjects.