3d gaussian splatting
A technique used for rendering point clouds in 3D space by representing them as a collection of Gaussian distributions. This method enables smooth transitions and detailed visualizations of complex 3D shapes and scenes.
- 3D Gaussian Splatting based Scene-independent Relocalization with Unidirectional and Bidirectional Feature Fusion
- 4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos
- CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis
- DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting
- Deep Gaussian from Motion: Exploring 3D Geometric Foundation Models for Gaussian Splatting
- EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis
- Eve3D: Elevating Vision Models for Enhanced 3D Surface Reconstruction via Gaussian Splatting
- FHGS: Feature-Homogenized Gaussian Splatting
- Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos
- Fix False Transparency by Noise Guided Splatting
- FlexWorld: Progressively Expanding 3D Scenes for Flexible-View Exploration
- Flux4D: Flow-based Unsupervised 4D Reconstruction
- GSRF: Complex-Valued 3D Gaussian Splatting for Efficient Radio-Frequency Data Synthesis
- Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS
- Generalizable Hand-Object Modeling from Monocular RGB Images via 3D Gaussians
- HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene
- Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting
- HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis
- IBGS: Image-Based Gaussian Splatting
- LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering
- Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting
- MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics
- MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild
- Metropolis-Hastings Sampling for 3D Gaussian Reconstruction
- Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstruction
- NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods
- NeuroRenderedFake: A Challenging Benchmark to Detect Fake Images Generated by Advanced Neural Rendering Methods
- NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input
- Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion
- ODG: Occupancy Prediction Using Dual Gaussians
- OmniZoom: A Universal Plug-and-Play Paradigm for Cross-Device Smooth Zoom Interpolation
- Optimized Minimal 3D Gaussian Splatting
- Pose Splatter: A 3D Gaussian Splatting Model for Quantifying Animal Pose and Appearance
- Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting
- Reframing Gaussian Splatting Densification with Complexity-Density Consistency of Primitives
- Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splatting
- SAP: Exact Sorting in Splatting via Screen-Aligned Primitives
- SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting
- Spike4DGS: Towards High-Speed Dynamic Scene Rendering with 4D Gaussian Splatting via a Spike Camera Array
- SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction
- TGA: True-to-Geometry Avatar Dynamic Reconstruction
- Understanding while Exploring: Semantics-driven Active Mapping
- VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment
- ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS