Spike4DGS: Towards High-Speed Dynamic Scene Rendering with 4D Gaussian Splatting via a Spike Camera Array

Xuan Wang (Northwest Polytechnical University Xi'an) · Yonghong Tian (School of Computer Science, Peking University) · Wei Zhang (Guangzhou University) · Haoran Xu (Microsoft) · Qinghong Ye (Peking University) · Yiqian Chang (Harbin Institute of Technology) · Jianing Li (Peking University) · Peixi Peng (Peking University)
3d gaussian splattingcamera posescontinuous spike streamsdense point cloudsdynamic scene renderingdynamic spatiotemporal spike losshigh temporal resolutionmulti-view reconstructionneural radiance fieldsnovel view rendering qualityrendered image quality lossspatial coveragespike cameraspike camera arraysspike-pixel synergysupervision

Spike camera with high temporal resolution offers a new perspective on high-speed dynamic scene rendering. Most existing rendering methods rely on Neural Radiance Fields (NeRF) or 3D Gaussian Splatting (3DGS) for static scenes using a monocular spike camera. However, these methods struggle with dynamic motion, while a single camera suffers from limited spatial coverage, making it challenging to reconstruct fine details in high-speed scenes. To address these problems, we propose Spike4DGS, the first high-speed dynamic scene rendering framework with 4D Gaussian Splatting using spike camera arrays. Technically, we first build a multi-view spike camera array to validate our solution, then establish both synthetic and real-world multi-view spike-based reconstruction datasets. Then, we design a multi-view spike-based dense initialization module that obtains dense point clouds and camera poses from continuous spike streams. Finally, we propose a spike-pixel synergy constraint supervision to optimize Spike4DGS, incorporating both rendered image quality loss and dynamic spatiotemporal spike loss. The results show that our Spike4DGS outperforms state-of-the-art methods in terms of novel view rendering quality on both synthetic and real-world datasets. More details are available at https://github.com/Qinghongye/Spike4DGS.