MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation

Bo Dai (Google DeepMind & Georgia Tech) · Jiangmiao Pang (Shanghai AI Laboratory ) · Kerui Ren ( Shanghai Jiao Tong University) · Jiayang Bai (Nanjing University) · Linning Xu (The Chinese University of Hong Kong) · Lihan Jiang (Wuhan University) · Mulin Yu (Shanghai AI Laboratory)
3d compositing dataset3d gaussianaugmented realitydiffusion-based methodsembodied intelligencefeed-forward architectureharmonized resultshilbert curveillumination-consistentintrinsic decompositioninverse renderingmulti-view consistencyobject compositingreal-world scenesstandard benchmarks

Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios or intrinsic decomposition techniques, facing challenges with multi-view consistency, complex scenes, and diverse lighting conditions. Recent inverse rendering advancements, such as 3D Gaussian and diffusion-based methods, have enhanced consistency but are limited by scalability, heavy data requirements, or prolonged reconstruction time per scene. To broaden its applicability, we introduce MV-CoLight, a two-stage framework for illumination-consistent object compositing in both 2D images and 3D scenes. Our novel feed-forward architecture models lighting and shadows directly, avoiding the iterative biases of diffusion-based methods. We employ a Hilbert curve-based mapping to align 2D image inputs with 3D Gaussian scene representations seamlessly. To facilitate training and evaluation, we further introduce a large-scale 3D compositing dataset. Experiments demonstrate state-of-the-art harmonized results across standard benchmarks and our dataset, as well as casually captured real-world scenes demonstrate the framework's robustness and wide generalization.